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BaronyBarony ExpansionAdventurers roam the Realm, slaying monsters and each other, looting pools and reading runes, an equally adventurous spirit appears. The settlers. Barony is being created to run alongside a normal Magic Realms game. You will control vassals in an attempt to civilize this corner of the world. (here are some rambling thoughts in e-mail to Robin Warren) Fascinated as I am with the Realm I've begun developing rules for a Baron/Duke to begin ruling a portion of the realm. Vassals will move about collecting resources, guards will patrol the kingdoms perimeters, blacksmiths will craft armor/weapons for sale for adventurers etc. A civilized tile will hold seven clearings, of which all of them can be developed for use (like market/forge/tower/farmland/temple etc.)over time. While a game of MR is going on, the hamlet will grow a bit and after the session, its progress is recorded, so the hamlet will after years of game session perhaps become a village. (Aug 5/06)--Just throwing down some of my notes that I scribbled down. Vassals 'V'chit - Each Barony starts with 3-5 (needs playtest) Each vassal can move 1 clearing, work 1 clearing/dwelling. At end of each week/month roll for specializtion 1-5 Vassal promoted (Barons choice of Vassal) 6- Nothing Specialization leads to career and cannot be reversed. Some careers have multiple levels (**) that require successive promotions.
Some types of civilized dwellings
Resources
Depletion As a clearing is harvested/worked it runs out of resources, requiring the Barony to extend its boundaries and go farther afield, which also slows things down. Thinking of depletion counters that are only recharged during specific seasons (a computer would probably handle the charts I'm envisioning with regards to when farms could be worked for resources but we'll see) Expansionist Wealth Seeker Fame Quest-givers Baronies are placed last after board is set up. One civilized tile is placed by Baron, and one connected plains tile. Aug 6/06- Adventurer interaction with barony:
Vassal-Freeman (begin specialization) Fortification levels
Lairs---Spawn patrolling monsters that move about Built/purchased only in Hamlets:
Fame for Hamlet/Barony: (this is going to be a heavily modified chart)
Each civilized tile may contain ONE of the specialist buildings: (one of each will probably be a doable wilderness dwelling too)
Characters can also bet on some monster on monster action. _______________________________________________________________________________________________I have absolutely no zero programming knowledge, but as I like challenges a current one will be to create just a combat simulator for MR. So that I/others can pop in whatever made-up character or monster we want to try out and go through the entire sequence.(and of course to practice combat) Perhaps there's a way to do it in Realmspeak with the cheat option, but I haven't tried that yet, and not sure if it allows you to plug in your own values. _______________________________________________________________________________________________ Fully developed city tile: Pavis
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