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Native Template

Native Template

Name

Group Stats

  • Hiring Protocol - Are the natives hired one at a time like the Rogues or as a group like the Soldiers or perhaps either way.
  • Garrisoned or Prowling - Are the natives garrisoned and start on the map like the Order, or do they prowl to the map like the Company.
  • Dwelling - At what dwelling do the garrisoned natives start or to what dwellings will the prowling natives prowl.
  • Relationship - List the trading relationships with the characters. We assume that if a character is not listed, his trading relationship is Neutral.
    • Ally :
    • Friendly :
    • Unfriendly :
    • Enemy :

Combat Statistics

What are the combat statistics for each member of the native group. Here are two examples to follow from the 3rd Edition rules

LANCERSUnalertedAlertedHorseUnalertedAlerted
NameTypeAttackMoveAttackMoveTypeWeightSpeedWeightSpeed
LHQLancerH5*3M3*4PonyM4M3
L1LancerH6*2M3*4PonyM5M3
L2LancerM4*3H4*4PonyM5M4
L3LancerH4*5M4*4PonyL4L2


SOLDIERSUnalertedAlerted
NameTypeAttackMoveAttackMove
SHQG. SwordsmanT4*6H5*5
S1PikemanH6*4M4*5
S2PikemanH6*4M4*5
S3CrossbowmanH65H14

New Native Type

If you are introducing a new native type, please give us the statistics. Here is an example to follow from the 3rd Edition Rules.

 SHORT SWORDSMAN
 Weapon: striking,
  length of 3 (Short Sword)
 VUL: Medium and armored
 Basic Gold wage: 2 Gold
 Bounty: 3 Notoriety and 2 Gold
 Move strength: Medium
 Weight:  Medium

New Rules

What new rules are used for this native group? Does the leader cast Cave Collapse when he's flipped to his dark side in a purple enchanted clearing?

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Page last modified on January 29, 2005, at 12:02 AM