Magic Realm Wiki Playing the Realm
The Digital Realm Extending the Realm
Other Stuff Editing help |
Main /
PharaohPharaohDescription: A king of ancient Egypt gets bored sitting on his throne all day. He has come to the Realm to put a little adventure in his life. Pharaoh has some basic military training. Symbol: Ankh-Key of the Nile Weight/Vulnerability: Light Nomad Short Sword Move L3* Move L4 Fight L4* Bedoin Short Sword, Spell (III) Fight L5 Magic III4* Magic III5* Prince Short Sword, Camel(L4/H8)*, Spell (III) Move L3* Fignt M4** Magic III3* Pharaoh Short Sword, Camel(L4/H8)*, Two Spells (III or VII) Fight L4* Fight L3** Magic VII4*
If Pharaoh is killed, then so is the camel. Begins at: Inn or Temple of Ra (Chapel) Special Advantages: 1. Ra, the Sun God: Pharaoh draws strength from the Sun God. For each sunlight phase that Pharaoh executes, he may rest an effort asterisk without executing a Rest phase. (He may still execute Rest phases normally) 2. Awe: Rolls one die on Meeting table. Relationships: Friendly: Order, Company, Bashkars, Shaman Unfriendly: Woodfolk, Crone Designer: Daniel W. Farrow, IV Designer's notes: The Pharaoh's L4 / H8 camel is treated like a workhorse that the Pharaoh can either ride, or use as a pack animal. (You don't expect a king of ancient Egypt to actually carry anything, do you?) His camel cannot be sold. (Would you buy a used camel from this man?) His magic is all gold magic. A king wouldn't touch any other kind. |