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Tundra ExpansionLooking over the Magic Realm Weather Cards by (I presume) Jay Richardson, effects of the snow and cold have already been detailed. Would not be that difficult then to impose blanket situations over certain classifications of tiles.
However there will be equipment available from natives that would offset these rules, like Yeti Cape?, Fur Finneskins?, Snoeshoes, and the like, as well a couple of characters (new or existing) might gain optional abilities that allow to ignore certain effects of the frigid temperature. Some new treasures might provide warmth to character/clearing as well as spells (Warm Blood? and the like) I believe there is a wide enough assortment of ice/cold monsters that it would not be difficult in that regard to filling out the ranks. Quick thoughts include; Yeti, White Wyvern, Ice Drake, Wargs, Polar Bear, Frost Giant etc. To ease the pain of transition: Cave tiles will be replaced by Glacier Tiles - grottos in the ice similar to caves
Valley tiles will be replaced by Ice Field Tiles. Ice bridges will be represented fine
Mountains are Mountains. Okay, Montagnes. How cultured.
Was thinking of all the original Realms characters, the one most unlikely to make the trek further north might be the Amazon. Some specialized characters;
Dwellings
Native Groups
To ensure a good mixture of new stuff I plan on keeping roughly 50% of the original items, will request around 25% from Robin's great expansion, take some from Joel's notes and fill in the remaining ones. Maybe ask the mailing list for some ideas...May as well as change the names of everything too. Deft gloves for instance would probably be in the form of mittens for instance. It's really cold eh. Lynx mittens. Yeah. Want to keep the same ratio though of useless items to awesome items. My guide to this will be at Arthwollipot's Site |