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Wiccan

Enchantress

Description: She is the Witch's counterpart in the scheme of Light versus Dark. The Enchantress has powerful magics that protect her from all but the most powerful blows. However, she prefers not to fight directly, preferring to vanish into thin air when the fights get tough.

Symbol: Elf Cross

Weight/Vulnerability: Light/Special*

Beauty

   *Dodge L2      Move L3*      Fight L3

Temptress

   Move L4       Fight L2*     Magic III 5**

Siren

   1 Spell (III or VII)
   Fight M3**    Magic III 4*   Magic VII 3*

Enchantress

   2 Spells (III, IV, VI, or VII)
   Move M3**     Magic IV 6**   Magic VI 5*

Start at: Inn, House, or Guard

Special Advantages:

1. Invulnerable
The magics within the Wiccan shield her from harm, and allow her to survive most blows. She suffers one wound from any Light, Medium, or Heavy blows. A Tremendous blow will shatter her magic and kill her.
2. Vanishing
The Wiccan prefers to avoid fighting when possible, and thus makes a Hide roll each combat round after the melee step.

Relationships:

   Friendly: Lancers, Soldiers, Guard
   Unfriendly: Company, Woodfolk, Shaman

Designer: Leo Archon.

Notes: This was actually created by my sister, but rarely used. The original name was actually "Enchantress", however, when I tried to post it as such, it instead led to the new native group of the same name. If someone knows how to circumvent this, please tell me, or fix it yourself. Also, an explanation of the "Dodge" chit: it can only be played as a "Dodge" maneuver, and cannot be used to flee. In short, it is a counterpart to the Dwarf's "Duck" chit.

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Page last modified on May 24, 2009, at 11:35 PM