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Contemplating Victory
WiKi Note Although the original article was talking specifically in terms of Witch King victory goals, large parts of it deal in generalities that can apply to any character. It definitely makes an interesting read. The brackets [] show where bits have been deleted or changed that were specific to the Witch King. Keep in mind that whatever victory conditions you might select will largely determine the strategy you'll need to employ. GREAT TREASURES:Seventeen of the 74 treasure cards (22.97 % ) are Great Treasures. This breaks down to seven of 45 small treasures (15.56%), ten of 23 large treasures (43.48%), and none of the six Treasures within Treasures (0% but four of these contain large treasures). Thus the chances that [...] any particular Native group , have exactly none, one or two Great Treasures are 71.01 %, 26.87% and 2.12% respectively; thus, better than two in seven that at least one starts the game at the Inn. [...] Clearly one shouldn't expect to immediately acquire a Great Treasure in this way, especially with the other characters also in the bidding. [Although it is highly probable that at least some of the Great Treasures will be in the possession of Natives, which makes them very accessible]. [So] Given that you'll want to Loot, the question becomes where. A close inspection of the Treasure Troves and the odds discussed so far shows that the Hoard, the Vault, and the Altar are the sites of choice. USABLE SPELLS:There is always a temptation to take several VPs in this category [seeing as how some characters have three or four spell] types to draw from. Resist the temptation. FAME:Fame is gained only by killing monsters, returning lost treasures to their proper owners, and by possessing certain treasures, but most treasures carry negative Fame (if any). This is especially true of those [treasures that players] covet most. [Having your player Character deal the killing blow to multiple monsters in a single combat is a good way to boost your accrued fame, and in some cases involving large monster stacks this can a game winner.] NOTORIETY:Gained like Fame, but also from killing natives and other characters. [Quite a few] treasures [..] have positive Notoriety so at least one point and probably two should be taken here. Remember that Notoriety gained from killing a character is his recorded Notoriety at the time of his demise. [One nice thing about relying on Notoriety is you know the Natives will always be there... killing Natives can potentially pile up huge amounts of Notoriety.] GOLD:There are only four ways to augment that ten Gold you start with: sell treasures or items, conduct certain missions, loot certain treasures within treasures, or kill characters for what they have (or natives if the "Pocket Change" optional rule is in effect). In practice only the first two options are practical, as most players seem to use any gold they have for new armor or weapons or to hire natives. That leaves looting and missions. Looting, as we've seen, can take a long time and presumes a carrying capacity to haul the loot back to a dwelling to sell. A mission merely requires being where the counter is likely to turn up and waiting for the "Monster Roll", of six, then picking it up and getting it to its destination. [...] ConclusionNo one set of victory conditions can or should succeed every time. Nor would we really want them to. Someone planning to aggressively [slaughter lots of Monsters] may split the VPs between Fame and Notoriety, while another might emphasize Treasures, and yet a third may prefer a more balanced approach. Just remember that you'll be stuck with these goals for the rest of the game. Try to make them attainable. |